Theories about virtual photons and how they are connected to Poincaré conjecture or calculate the form of any geometrical form in the universe.
Theories about virtual photons and how they are connected to Poincaré conjecture or calculate the form of any geometrical form in the universe.
Prolog: How to model 3D image on the 2D layer without hologram system?
Mathematician Grigory Perelman created one answer to that calculation, what is known as Poincaré conjecture. And he won the price what has been offered to a person, who created that kind of solution, or how those things are written.
That thing was one of the so-called Millenium problems, which means that the Clay mathematical institute has paid the price for a person, who has solved one of those problems by the acceptable way.
Modeling 3D model in paper is impossible. So there is needed the mathematical formula for creating that thing.
The idea of the Poincaré conjecture is to calculate every geometrical form in the universe. The reason why those forms must be calculated is that the 3D forms are impossible to make in the 2D layer.
The answer would be that creating the coordinate system. what has billions of axels in the 3D universe is possible to demonstrate every geometrical form in the entire universe. The idea os to use imaginal numbers, which has billions of imaginal parts. And the idea is the same as calculating the points in the regular coordinate system. In a regular system, a point has two values (4,2) which means that the X-axel the point of the point is 4, and the point in Y-axel is 2.
But we could also connect Z-axel to that coordinate system, and that means that we could determine the point, what is above the paper. The mark (4,2,3) means that the third number is 3 units above the paper, which means that drawing that thing is impossible. Then we can increase the number of those axels, which is rising above the paper or to the 3D universe as many as we want.
And in those cases, the marking (4,2,3,6) means that the last point is in the axel, what is in a certain angle to the axel, which raises straight above the paper. And there is no limit for the number of those axels. This is one version of the system, which can calculate 3D images, which is impossible to draw without holographic systems.
Richard Feynman and his virtual photon
When photon makes many curves, it would travel a longer journey than photon what makes fewer curves. This is a very interesting way to think about Feynman theory, and the thing is that when photon would make many curves it would travel a longer distance than photon what goes straight trajectory.
That means that two photons are traveling in the space with the same speed but a different journey, and that means that other photon would come to the detector before another photon even if they are launched from the same place, same time, but they have different frequencies and in this case, the photon what arrives in sensor before other would not break the cosmic speed limit, because another photon would travel longer journey. But if we think this idea more careful, there is an idea, what this thing has brought in the head of some other quantum physics.
The thing is that if we would a little bit transform that theory that would allow, that electron could travel some journey in a shorter time than a photon if photon makes enough curves on the journey, and that means that if the electron would travel straight and very high speed, that particle could travel between two points in shorter time than photon, but in that case the photon would travel longer journey, and the speed of the photon would be faster than the speed of electron.
This is the thing in quantum theories. The thing is that the quantum theories born when Albert Einstein didn't get a match with the theoretical calculations of his first or so-called special relativity theory and the practical observations. So he created the "Common theory of relativity", and he created the first theory, what is connected to quantum theory.
The quantum theory, what was created by Niels Bohr and Richard Feynman using the base of that thing the Einstein's "Common theory of relativity" what allows the changes of the speed of the light. The quantum theories are meant for fixing or solving the minimal errors of the calculations of classical physics.
And the idea is that the quantum theories are explaining the minimum errors, what is visible in calculations, what are made by using the very big accuracy and long decimal numbers. That means that when we are thinking about the theory of the fourth dimension, that theory is conducted from the minimal errors in the calculations, of mathematical formulas, what was handled geometrical forms in the 3D universe.
That kind of calculations are made by using the imaginal numbers, or the numbers, what have two values. The imaginal number usually means two numbers one is determining the place of the X-axel in a coordinate system, and another is determining the number's place in Y-axel. But there could be other imaginal parts in those numbers. and if there is a 3D coordinate system in use, there could have a three-part imaginal number. That thing allows calculating the forms, what are impossible to draw on paper. And that thing allows demonstrating any geometrical form in the universe.
Prolog: How to model 3D image on the 2D layer without hologram system?
Mathematician Grigory Perelman created one answer to that calculation, what is known as Poincaré conjecture. And he won the price what has been offered to a person, who created that kind of solution, or how those things are written.
That thing was one of the so-called Millenium problems, which means that the Clay mathematical institute has paid the price for a person, who has solved one of those problems by the acceptable way.
Modeling 3D model in paper is impossible. So there is needed the mathematical formula for creating that thing.
The idea of the Poincaré conjecture is to calculate every geometrical form in the universe. The reason why those forms must be calculated is that the 3D forms are impossible to make in the 2D layer.
The answer would be that creating the coordinate system. what has billions of axels in the 3D universe is possible to demonstrate every geometrical form in the entire universe. The idea os to use imaginal numbers, which has billions of imaginal parts. And the idea is the same as calculating the points in the regular coordinate system. In a regular system, a point has two values (4,2) which means that the X-axel the point of the point is 4, and the point in Y-axel is 2.
But we could also connect Z-axel to that coordinate system, and that means that we could determine the point, what is above the paper. The mark (4,2,3) means that the third number is 3 units above the paper, which means that drawing that thing is impossible. Then we can increase the number of those axels, which is rising above the paper or to the 3D universe as many as we want.
And in those cases, the marking (4,2,3,6) means that the last point is in the axel, what is in a certain angle to the axel, which raises straight above the paper. And there is no limit for the number of those axels. This is one version of the system, which can calculate 3D images, which is impossible to draw without holographic systems.
Richard Feynman and his virtual photon
When photon makes many curves, it would travel a longer journey than photon what makes fewer curves. This is a very interesting way to think about Feynman theory, and the thing is that when photon would make many curves it would travel a longer distance than photon what goes straight trajectory.
That means that two photons are traveling in the space with the same speed but a different journey, and that means that other photon would come to the detector before another photon even if they are launched from the same place, same time, but they have different frequencies and in this case, the photon what arrives in sensor before other would not break the cosmic speed limit, because another photon would travel longer journey. But if we think this idea more careful, there is an idea, what this thing has brought in the head of some other quantum physics.
The thing is that if we would a little bit transform that theory that would allow, that electron could travel some journey in a shorter time than a photon if photon makes enough curves on the journey, and that means that if the electron would travel straight and very high speed, that particle could travel between two points in shorter time than photon, but in that case the photon would travel longer journey, and the speed of the photon would be faster than the speed of electron.
This is the thing in quantum theories. The thing is that the quantum theories born when Albert Einstein didn't get a match with the theoretical calculations of his first or so-called special relativity theory and the practical observations. So he created the "Common theory of relativity", and he created the first theory, what is connected to quantum theory.
The quantum theory, what was created by Niels Bohr and Richard Feynman using the base of that thing the Einstein's "Common theory of relativity" what allows the changes of the speed of the light. The quantum theories are meant for fixing or solving the minimal errors of the calculations of classical physics.
And the idea is that the quantum theories are explaining the minimum errors, what is visible in calculations, what are made by using the very big accuracy and long decimal numbers. That means that when we are thinking about the theory of the fourth dimension, that theory is conducted from the minimal errors in the calculations, of mathematical formulas, what was handled geometrical forms in the 3D universe.
That kind of calculations are made by using the imaginal numbers, or the numbers, what have two values. The imaginal number usually means two numbers one is determining the place of the X-axel in a coordinate system, and another is determining the number's place in Y-axel. But there could be other imaginal parts in those numbers. and if there is a 3D coordinate system in use, there could have a three-part imaginal number. That thing allows calculating the forms, what are impossible to draw on paper. And that thing allows demonstrating any geometrical form in the universe.
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