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How to teach character in computer games?




How to teach character in computer games?

When we are thinking about machine learning, computer games would be the right place to test and innovate that kind of thing. Computer games are one of the biggest parts of the world of computers, and when we are thinking about artificial intelligence, what would be an effective tool for making those games more realistic, interesting and difficult, we must think the method, what the programmer would use when that person would make the character learning things, what are important in the game. The thing is that the learning of the character would happen by a very effective method, where the movements of the most successful player would be recorded, and then that data would transfer to the automatized characters. That means that the system might copy the master player to the virtual characters.

And then somebody would ask, how the master player would be selected. The answer is simple, in every scenario of the computer game are the character, what is controlled by a human, and the character, what is controlled by the computer against each other. Then the master would be selected by a very easy method. If the character, what is controlled by the computer will win, that means that the computer is master, but if the human player is winning, the character, what is controlled by a human is master. And the code of the game would order the system to use the movements of the master.

This means that the movements, that are recorded from the human users are transferred to the character, which is lost in the battle. When we are thinking about this way to increase the skills of the computer-controlled characters, we might think, that when the player would step in the virtual game board, and start to play, the artificial intelligence would record the things, what the player makes, and then transfers those actions to the characters, what are coming after fallen characters.

That means that the computer-controlled figures, what are coming later would have more complicated movements, than the characters what the gamer faces in the first moment. In this scenario, the gamer would use more complicated movements every time, when that person would be advanced in the game, and the idea is that the gamer would teach the solution, how to fight against the player.

This would make possible to create harder and harder computer games. The machine learning is one of the key elements in computing, and by using this kind of method, computer games would become very difficult. When the gamer would play the game, the movements and actions would be recorded, and transfer to the next characters, until the computer would win. This is one version of using machine learning.

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